AI Insights · Timothy · October 2022
Top 5 2D Realistic Games in Saudi Arabia Q3 2022 Performance
Explore the Q3 2022 performance of the top 5 2D realistic games in Saudi Arabia, highlighting trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the performance of the top 5 2D realistic games on a unified platform in Saudi Arabia showcased interesting trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into the performance of these apps.
8 Ball Pool™ from Miniclip.com experienced fluctuations in weekly revenue, peaking at approximately $35K in the week of July 25. Weekly downloads saw a peak of around 38K in mid-July and gradually declined to 23K by the end of September. The app maintained a significant user base with weekly active users starting from 1.3M in June and slightly declining to 1.1M by the end of September.
تربيعة بلوت from Sawa Game showed strong weekly revenue, reaching a high of about $220K in late July. The app's weekly downloads peaked at 48K in mid-July before decreasing to 18K by the end of September. Weekly active users remained relatively steady, fluctuating around 350K throughout the quarter.
كملنا - Kammelna by Remal Information Technology Co. saw a notable increase in weekly revenue, peaking at $141K in mid-September. Weekly downloads showed a peak of 40K in early July and then steadily decreased to 19K by the end of the quarter. The app's weekly active users increased from 218K in late June to 270K by the end of September.
Carrom Pool: Disc Game, also from Miniclip.com, experienced stable weekly revenue, with a high of approximately $4.4K in late June and fluctuations around $3.6K towards the end of September. Weekly downloads peaked at 28K in mid-July, gradually declining to 19K by late September. Weekly active users started at 274K in late June and slightly decreased to 246K by the end of the quarter.
Jawaker: Games & Friends saw a peak weekly revenue of around $33K in early August. Weekly downloads fluctuated, peaking at 27K in mid-July and reaching 28K again in late September. The app's weekly active users displayed a decline from 329K in late June to 286K by the end of September.
These insights demonstrate the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed analytics and insights, visit Sensor Tower.